![]() ![]() One of the limitations of DICE’s Battlefront reboot was its strict adherence to the Original Trilogy era. Content with contentLet’s tackle this in order, starting with content. Now that I've spent several hours with the Star Wars Battlefront II multiplayer beta, has it improved in terms of content, depth, and balancing? The simple answer: yes and no. On top of this, the Star Cards (read: gadget abilities) weren’t particularly well balanced, and the back-end networking left a lot to be desired. What DICE didn’t nail is enough content to justify the asking price, while the lack of depth in its multiplayer greatly impacted the longevity and, ultimately, the size of the player base. I fully acknowledge it was sorely lacking in content, particularly at launch, but as far as nailing the look, sound, and feel of playing as a Rebel or Imperial trooper – or, better still, occupying the skin of an iconic hero or villain – DICE nailed it. Confession time: I’m a Star Wars Battlefront apologist.
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